Apple’s AAA games FLOP: Future of Mac gaming in jeopardy


Original article:

Quick video about how Apple’s gaming strategy of investing in bringing HUGE AAA titles like Assassin’s Creed Mirage, Death Stranding, Resident Evil 4 etc to the Apple ecosystem is failing and what this means for Mac gaming.

00:00 Low sales numbers
03:00 Numbers accurate?
03:32 Mac gaming
04:05 Reason 1: Late
04:57 Reason 2: Expensive
05:10 Reason 3: Unoptimised
05:45 Not enough
06:41 Too many single player games
07:16 What Apple could do

► Links:
Master M1 game compatibility list:
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Check out AppleGamingWiki:

►► Mac:
Record screen audio and gameplay (Mac):
Set 16:9 aspect ratio (Mac):
Highlight mouse cursor (Mac):
Display keystrokes (Mac):
Snap windows (Rectangle, Mac):
OBS setup (Mac):
Temperature/fan monitor (Mac):
►► General:
Microphone setup (Blue Yeti):
Greenscreen setup (OBS):
Note-taking (Notion, Mac):
Highlight mouse cursor (Windows):
DIY 2TB SSD USB-C (Mac and Windows):

► Windows gaming on Mac:
►► Windows on M1 Mac Tutorial:
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